A world-class build team, where I worked as a network systems administrator, and eventually CTO.
ArgoStudios was my first system administrative position, where I was working alongside world-class builders. An average build by this team totals tens of millions of blocks, which can put a lot of stress on infrastructure.
My task at Argo was to ensure systems were operating healthy, and able to smoothly handle large worldedit and voxel sniper commands, along with routine schematic and world file exporting. Aside from managing infrastructure, I also worked a lot with user permissions and auditing, ensuring employees could access their builds/projects, and not freely roam the server.